Well, it has been a few days after the release of the Monster Hunter Generations demo, and I just got to say that the game play is actually revved up and the adrenaline of every hunt has been pumped up considerably! It feels that the hunt is always out there, ready to be grasped
I am not going to say that much about this demo because its basically what you will expect from Monster Hunter Generations that will be released on July 15. Nevertheless, I must say that I am excited for the game to come stateside.
Pretty much a lot of the Monster Hunter games of the past were known to be very sluggish and requires patience to even try to hit the monsters. As time goes by, however, innovations in game play have made the Monster Hunter series to be flashier and more dynamic that it needed to be; making it more playable for new-comers of the series. Also, the introduction of online multiplayer has been a game-changer for the series.
OK! Enough introductions! Here's my thoughts about the demo.
While the new controls will take some time for newbies to master, the effort of mastering them will surely pay off, especially if you rely on your buttons most of the time. Executing special skills (known as Hunter Arts) are very easy to pull off, nonetheless.
The Prowler Mode is by far, for me, the most interesting and exciting part of the demo as you try to fight large monsters using only your nimbleness and tools to achieve that victory.
As for each Hunting Styles that you can use, there are some things that I have observed on using them.
1. Hunting Styles alter the move set for each weapon type - there are some specific moves that either removed or significantly altered; allowing players to identify on which style suits best for each weapon. For example, when using a Great Sword with a Striker Style setting, there are no attack reductions when overcharging your sword attack, however, using a Long Sword in conjunction with the aforementioned Style will prevent you from using the Spirit Round Slash. These changes in move sets can be extremely crucial as you may not be able to properly adapt with your team if you aren't used with that particular skill set.
2. Hunting Styles has their own strengths and weaknesses - each style has a unique set of capabilities and limitations which is also another deciding factor on how effective and ineffective can you become during hunts. For example, the Aerial Style can allow you to perform a special jumping dodge which you can use to jump on other hunters, obstacles, and monsters, in exchange for having only a single Hunter Art to be equipped. In contrast, the Striker Style is capable of filling up the Hunter Arts gauge faster and it grants you the ability to equip 3 Hunter Arts, however, most notable move sets, such as the Sword and Shield charge slash, are disabled. Always pick the right Hunting Style so that you can try on how effective you can become. It's not that bad to experiment as well, nonetheless. Most importantly...
3. All Hunting Styles are quite flexible in every way - each Style creates a distinct feel during hunts, allowing you to get attached to that particular Style with ease. While there are some Styles that are more difficult to cope up with than others, they are great addition to the already robust hunting game which makes the game even more dynamic.
Well that's all I can say about the demo. It is a success for me and this is a sure-fire way to get people to become excited of the upcoming game. See you in the hunting ground, people!
Monster Hunter Generations in stores July 15, 2016.