EDIT: This is my first blog write up I ever made in three years, so please bear with me about this as there had been a looooooooot of things that occurred in real life. Had a job, some struggles in life, certain reflections, and of course, the pandemic. Either way, good to be back. :)
If there's one video game genre that I like playing, it's card games.
Card games are considered to be one of the few genres that come and goes, but what makes a card game stand out, is the metagame. One thing is for certain about it though, and that is the metagame constantly changing. From card strategies to the way each mechanic interacts with the current game state.
And there's no other card game to discuss this particular topic than TEPPEN. Sure I can go with other card games at the moment, but TEPPEN is a card game that I am currently attached with, so there.
TEPPEN is a digital collectible card game that was first released back in 2019, developed by Capcom and GungHo Online Entertainment, under the name Project Battle, which consists an all-star cast of Capcom characters, and it has since grown to become an interesting card game in its own right.
The gameplay does not focus on phases like other card games, but it has a unique real-time strategy and turn-based elements that make it a different card game than those that existed in the market.
There are four attributes, all of which have different gameplay styles; Red, Green, Purple, and Black. Red focuses on damage and aggressive gameplay, Green on defense, Purple with field manipulation, and Black on destruction effects.
As of the time of this writing, there are 16 Heroes that you can pick and choose to utilize, all of which have different styles of gameplay. And this is where the meat of this new series will focus on, discussing the Heroes of TEPPEN and how can you win with them.
For the first part of this new series, we will be first focusing on the Red attribute, known for dealing direct damage against enemy units and Heroes, while also providing offensive buffs to allow your units to hit a lot harder.
I will also discuss the playstyle of each Hero, their Hero Arts and some tips on how to maximize their use, as well as my opinions on said Hero Arts.
That being said, let's get started:
A. Ryu (from Street Fighter)
Known as a martial arts expert of mysterious origins, Ryu's gameplay focuses on dealing damage to enemy Heroes and units, which makes him a very straightforward Hero with a lot of firepower. His kit has a lot of ways to dish tons of damage to enemy units and I consider him to be one of the easier units to master due to his on-point gameplay.
Hero Arts:
1.A. Shinku Hadouken
AP Cost: 20
Effect: Deals 7 damage to an enemy unit.
Exactly what it says on the tin. This Hero Art deals 7 damage to an enemy unit, which is nothing to scoff at, since there's a lot of powerful units with 7 or less HP and a single swipe from this Hero Art would ensure you the upper hand. This card works well with units and Action cards that deal direct damage to enemy units once they hit the field. Used to be a powerful skill due to its 18 AP cost but was later increased to 20 to make it a lot more balanced. Still useful to this day, though.
2.A. Denjin Renki
AP Cost: 15
Effect: Enhances damage-dealing effects from cards that causes damage (i.e. cards that damages enemy units or Heroes) and cards that further increase effect damage from your hand, EX Pocket, or the field by +1. The buff provided by this Hero Art can stack.
Another card that focuses on augmenting effect damage. A must-have Hero Art for any deck centered in pressuring your opponent through burn effects (such as cards like Headshot and Sneak Attack that deal direct damage to the enemy Hero). Once of the more unique Hero Arts that have been tweaked to make it a lot more spammable and a lot less powerful. (since its past effect costs 22 AP and provides a +2 damage bonus)
3.A. Metsu Shoryuken
AP Cost: 12
Effect: Gives <Combo> to a friendly unit (Units with Combo can allow them to deal damage twice once their attack gauge maxes out)
While being a very spammable Hero Art due to its low AP cost (arguably the lowest in the entire game), this Hero Art requires a lot of Deck-building to make it work. Also, in a meta where destruction and <Seal> effects are a thing (Seal nullifies all abilities from that unit but they can still gain effects afterwards), Metsu can be difficult to utilize and requires the exact moment and cards to maximize its use. Works well with cards that have high Attack and has <Rush>. (an effect that greatly increases the attack gauge of a Unit card the first time its played)
B. Rathalos (from Monster Hunter)
The King of the Skies. Rathalos is a powerful wyvern that has an offensive-centered kit, focusing on buffing allied units to unleash devastating pain on the opposition. I consider him to be a favorite of mine due to a variety of ways you can build him, from a buff-centric deck to several variations of burn decks.
Hero Arts:
1.B. Dive Attack
AP Cost: 19
Effect: Grants +2 Attack to all friendly units on play.
This is the definition of an all-out assault in TEPPEN. The damage increase is pretty significant especially that Red focuses on offense, meaning that your already high-damaging allies can hit even harder. It's one of Ratha's more used Hero Arts nowadays after being given a slight buff in the past. (reducing its ridiculous 25 AP cost). A must have for Rush and Flight-centric decks.
2.B. Wrath Awoken
AP Cost: 22
Effect: Grants <Flight> and a certain amount Attack to a friendly unit equal to number of Action cards used to increase Attack of units in play. Capped at +3.
Flight is a powerful effect that deals damage to the enemy Hero directly, regardless whether there's a unit on the opposing field, and can only be blocked through either an opposing unit with Flight or outright Sealing or destroying that unit through card effects. With Rathalos being the King of the Skies, it's natural for such a Hero Art to exist in his repertoire. This skill is one of the few skills that has been heavily used in the past due to how powerful it can become as the battle progresses (since the skill used to have 18 AP and having no limit to the attack increase) and it is the reason why it's nerfed. Still seeing some play but not as rampant as before.
3.B. Blazing Wall
AP Cost: 14
Effect: Gives <Shield> to a friendly unit and +2 Health (Shield blocks an opponent's attack. Can stack.)
For an offensive powerhouse like Rathalos, players can first assume that this Hero Art can be a bit out of place at first, but the more I realized how this skill should be utilized, the more I understood why it's considered to be one Rathalos' best Hero Arts, let alone one of the best in the game. Keeping your offensive momentum is crucial, and with the Shield and HP bonus that this Hero Art provides, this can allow your unit to survive an encounter with an enemy unit at a specific time of the match. The low AP cost can allow you to provide enough protection for all your key units at the exact moment you need them. You can also use this Hero Art to protect your important allies from incoming attacks or until you get the right card you need. It's THAT flexible.
C. Jill Valentine (from Resident Evil)
Known by many names including 'supercop' and 'The Master of Unlocking', Jill thrives in a mechanic called Explore which allows players to search for units or Action cards that are not present in the current Deck, allowing players to gain access to additional strategies and extend their options in dealing key threats.
1.C. Ultimate Weapon (subjected to an upcoming buff)AP Cost: 17
Effect; Explore for the Rocket Launcher Action Card
Note: Rocket Launcher (MP Cost: 3)
Deals 10 Pierce Damage to a random enemy unit (Pierce Damage: excess damage dealt to a defeated enemy unit will be dealt to the enemy Hero instead).
Post-buff:
AP Cost: 16
Effect: Effect; Explore for the Rocket Launcher Action Card and give it -1MP
Note: Rocket Launcher (MP Cost: 3)
Deals 8 Pierce Damage to the targeted enemy unit and deal 4 damage to units adjacent to the initial target.
As of the time of this writing, Ultimate Weapon can be considered as one of her more underwhelming Hero Arts due to the fact that there are many ways to counter this card. The 17 AP cost, for an effect that just explores a single card isn't worth it, unless you have a lot of cards that utilizes on Explores and cards that Explores other cards, is a bit of a letdown. There are also better Hero Arts to utilize Explores. You can still use it and I doubt it will see some play even after the buff, despite being a lot more dangerous now, but that's just me speaking.
EDIT: Following the recent buff, I must say that the Hero Art has seen a lot of use now than ever, even more used than the popular Antibody Activation, which is pretty surprising. Got to hand it to GungHo for making such a previously-underwhelming Hero Art into a force to be reckoned with.
2.C. Genesis
AP Cost: 17
Effect: Two random cards that you get from all Explored cards will get -1MP and will be added to your EX Pocket (EX Pocket are two additional slots separate from your initial five-card hand) but its MP cost cannot go to zero. If only one card is added via Explore, that card will only be added to the EX Pocket without the MP discount.
A very gimmicky Hero Art that would focus on recycling Explored cards. Would only be usable on a deck that is centered on certain Explored cards like Shield and the ever-popular Detonation. A bit more used than Ultimate Weapon, but not as good.
EDIT: Well, after the buff given to Ultimate Weapon, I got to say that Genesis is now her LEAST used HA at this point. Big Oof to this one, sadly.
3.C. Antibody Activation
AP Cost: 15
Effect: If your Explore count is 3 or more, grants <Shield>, +1 Attack, and +2 HP to a friendly unit.
Now THIS is the Hero Art that makes Jill a force to be reckoned with. This is a Hero Art that benefits the aggressive use of your resources while also keeping up you offensive momentum. Also, all Explored cards, useful or otherwise, can benefit the quick up-time of this Hero Art.
And finally...
D. Amaterasu (from Okami)
The Sun Goddess has a lot of strategies at her disposal, such as buffing units and removing key opponents from play. One of the few Heroes that are easy to use and master with the right cards, and once you do, victory is assured with Amaterasu on your side.
1.D. Great Divine Intervention (subjected to a nerf in the upcoming patch)
AP Cost: 21
Effect: Grants +3 HP to all friendly units and 3 damage to all enemy units. Any enemy defeated by this damage is removed from play and won't trigger its Death Abilities (Death: activates after the unit is defeated)
Post-patch
AP Cost: 23
This Hero Art is amazing in so many levels, but it also because its only one of the few abilities that can help you get rid of enemies and removing them from the game. Excellent on a deck filled with high Attack units and high HP. Units with <Growth> (an effect that grants different bonuses for allied units with <Growth> once it levels up. You can level them up via playing other friendly unit cards) can also benefit from this Hero Art to ensure they live long enough to activate their effects.
2.D. Thunder Edge
AP Cost: 16
Effect: Grants +1 Attack and <Agility> to a friendly unit.
Decent Hero Art and with a that grants two effects, which is a lot better than Metsu Shoryuken but has more AP. Good for Flight, Rush, and Combo-centric decks.
3.D. Celestial Envoy's Miracle
AP Cost: 20
Effect: Your Hero gains "All friendly red units gain +1 Attack".
Not as used as other of Ammy's Hero Arts due to the fact that it restricts you from playing solely Red units, but its not entirely a bad thing since there's a loooooot of good Red units in the game. Can be compared to Thunder Edge in terms of viability due to the fact that the Hero Art can greatly aid decks that can provide a lot of aggressive pressure against enemies.
And that covers all the Red Heroes in TEPPEN. While they have some varying degree of success in the current meta, one thing is for certain. Red has been a powerhouse in the game and will always have a place in any meta, especially Jill because, as of writing this article, she received tons of support.
Let me know your thoughts about this write-up and feel free to leave a comment for any constructive feedback. Thanks!