Thursday, December 2, 2021

Top 5 Underwhelming Raid Characters in Tales of Luminaria

So I previously tackled the best characters to get into raids in Tales of Luminaria, and I got to say, not everyone seems to agree, but understandbly so. At the end of the day, we all have our favorites and we should stick to them as much as we can. 

Alas, not every character are meant for greatness, and some of them are kind of, underwhelming to some degree. Sure, they have some uses, but if you are going to use them, just be prepared for a rough sailing ahead. 

Keep in mind that the term "underwhelming" here doesn't mean that the character is bad, it's just not as good as everyone else. 

Disclaimer: As of the time of this writing, Aglaya the Panthera Lord is currently the only boss found in Raid events and I will be considering the write-up with the Primordial Beast in mind. I would also be considering the current gears available to them at the moment, meaning that those that have yet to see their episodes released will NOT be included in this list. (Michelle has been recently released and I have to say that she is a bit... iffy, but not completely underwhelming as she is a support character, anyways, and she has access to self-heal so she's not entirely helpless)

This list is all but my own opinions, so if you like a character on this list then I won't hold it against you. :)

5. Ana-Maria Marschner (Adventure-sworn Princess)

She has a wonderful and whimsical story, but her gameplay is... a bit odd, to say the least. If you think being a Katana user is something to be happy about, then I have some bad news for you, peeps. She is what I consider a Bladestancer, which focuses on precise attacks and Iai Slashes as her main source of damage. There is one problem though, her attack animation is a bit on the static side and it requires you to evade in other for you not to get stuck. Also, it doesn't help her being a Katana user since her attacks are so precise that you need to commit yourself which would cause you to take unavoidable damage. Having no access to invincibility frames also gives her no favors, either. To be fair, she is a decent boss-killer with her 5* costume as her Mystic Arte deals tons of damage, so she's not entirely a lost cause. If only she had a similar attack speed to Leo Fourcade's...



4. Alexandra von Sonne (The White Wolf of the Gilldlan Empire)

Initially, she is one of my preferred characters in Raids due to her decent attack speed. However, as time went on, I slowly realize that her Mystic Arte build-up is kinda slow, despite her fast attacks. Her attack is also slightly on the weaker side, making her pretty iffy to use in multiplayer where the focus is to deal as much damage as quickly as possible. Don't get me wrong, she is a good Sword user and one of the more reliable ones when clearing mass amounts of enemies, but Raids only focus on a single enemy, which makes her mob-clearing skills pretty inefficient. Her role, on which I call as a Savage Bladedancer, really lives up to its reputation however, as her 5* Mystic Arte is not only fast, but also deals tons of damage, at eight hits. Alas, her blade arte is so fast that it can put you out of position if you are not careful. Her dash attack is OK, but in a game mode where you have to quickly take down enemies, you have to use it sparingly otherwise you'll miss out on some chunky damage numbers. 

3. Celia Arvier (Blaze Markswoman of the Jerle Federation)

She wields... a Bow. Yeah. She does. Although being a Traditional Archer doesn't really help that much in Raids, however, as the erratic nature of bosses in Raids could sometimes put her in a very bad position. Also, her playstyle requires her to be in a safe position while allowing her to charge her shots as precisely as she can, which is almost impossible to pull off unscathed against Aglaya as not only it has a massive range, but it also unleashes pillars of light that launches directly where the characters stand. She does help well in clearing those crystals as a backliner, however. Although, she is not really a character meant to be used for solo play due to her playstyle so don't even attempt it. (unless you are a glutton for punishment)



2. Lisette Regnier (Femme Gunslinger)

She is an anomaly for me in my opinion. First of all, she is a Gun user, but the caveat is that she deals lesser damage when she uses her gun to deal damage to foes that are far away from her. Second of all, she has melee attacks that allows her to deal decent damage against nearby foes. So that begs the question; why on earth give her a gun in the first place if her kit is specialized to fight in close range? It doesn't make any sense at all. Her role as a Melee Gunner is kind of a mixed bag of sorts for me as not only she is constantly putting herself in harm's way but her fighting style is... Kind of familiar. It has some how reminded me of a high-heeled witch who has a penchant for insults and gunslinging...Hmmm... I just cannot help that Lisette could have been given something else if she's going to fight like that. Her 5* Mystic Arte doesn't give her any favors either as, while it deals tons of hits, it doesn't hit as hard compared to Falk's or Leo's, so there's that. 


1. Raoul (Archeologist Extraordinaire)
He may be an extraordinary archeologist in his story, but his playstyle is far from the truth, unfortunately. First of all, he wields a Spear but his hitbox is a bit of an enigma and his attack speed doesn't really give him enough up-time for his Mystic Arte to kick in during crucial Raid moments (such as... EVERY SINGLE MOMENT!), which causes him to miss some big damage when dealing against bosses such as Aglaya. I would probably describe his overall playstyle as Raoul being a Traditional Lancer, in a sense that he plays as generic as possible, which makes him a 'jack-of-all-trades' kind of guy. His signature 5* Mystic Arte is also one of the worst in the game so far, as not only it deals six hits, but it also deals less damage. It's kind of comparable to Leo's but at least the latter deals NINE hard-hitting strikes. Also, despite having good gears, he can be outdamaged by some other characters, such as Yelsy and Falk, due to their sheer versatility alone. He does have a saving grace in the form of his spear guard which he can use to assist in bringing back fallen allies, but even that feels weak due to the fact that his guard gauge depletes so fast. His 5* spear looks quite nice though, albeit its Arte is kinda meh. All in all, Raoul is a mess. 

And that is my list of what I think to be some of the most underwhelming characters in Tales of Luminaria when it comes to Raiding parties. However, just because that I dislike them now, doesn't mean I am going to like them in the future. It's just they don't shine compare as to the others in the game's current state. But who knows? Maybe Raoul may end up to be one of the more broken characters as the game progresses, or perhaps Yelsy could become so bad that nobody wants to play with her anymore in the future. 

Either way, let me know your thoughts about this list in the comments, as well as future suggestions about topics that you want me to tackle (at least things that I am already familiar with). See ya later. :)