Thursday, August 11, 2016

A new frontier awaits - Brave Frontier Reader's Review

Does anyone remember Valkyrie Profile? An RPG from Square Enix (previously known as Squaresoft) which introduced one of the most unique kind of combat system known to man. You simply press in the button of the assigned character, and then the character will perform a unique attack; while pressing buttons in quick succession can allow you to perform a chain of combos to create devastating attacks!

Evidently, while the game itself wasn't that memorable for most people, the combat system was a remarkable feat for its time to the point that it was adopted by other games throughout the years.

This game, however, is one of them. This is Brave Frontier for the mobile, and I am going to make a Reader's Review about it.

Title: Brave Frontier
Date released: December 13, 2013 (July 3, 2013 in Japan, 2014 for Kindle Fire users and 2015 for Windows users)
Company: A-Lim (published by gumi overseas)
Genre: Action RPG
Platform: Mobile
ESRB Rating: None (but it will be either E10+ or Teen if given such)
The picture seen here is Vargas, one of the Six Heroes featured in this game.

Brief Background: gumi, founded in June 13, 2007, is the worldwide distributor of the game. The game itself has spanned from multiple mobile devices including Amazon, Apple, and even mobile phones that handles the Windows OS. The game itself received positive reviews from Western critics due to its simple mechanics and innovative take to the RPG genre.

What do you do here?
This is basically a "chosen hero" kind of story where you, taking the role of a Summoner, is chosen by Lucius, god of the gate, as the champion to save Grand Gaia from total destruction. You travel from various locales, meet people, and unravel the secrets that befell upon the land, for better or for worse.

What makes this game interesting?
The most interesting about Brave Frontier is its simple game-play mechanics; you simply tap the character bar to attack enemies. You can also swipe the character bar in order to perform other actions such as blocking attacks and even unleashing super moves; all of which are extremely useful in battle.

Other than the Quest Mode which you'll be doing for the most part, where you travel the world of Grand Gaia and stuff, you can also gain access to some other modes like the Vortex, Arena, the Guild, and even Imperial Capital Randall.

The Vortex is basically a mysterious dimensional gate where you gain access to special dungeons; some of which are only there for a limited time. From these dungeons you can get neat goodies like materials used for item creation and unit evolution, some Zel (in-game currency), Karma (another commodity found in Grand Gaia used for unit evolution as well as upgrading facilities in your Town), and special Units not found in the game.

There are other things that you can do in this game; such as Raids, where you tag with 3 other players to beat a powerful set of monsters that will try to beat the living daylights out of your characters if left unattended, and Arena Mode, where you test your powerful units to defeat other players (both parties use CPUs to decide the action of each of your units).

There is a particular portion in the Quest mode known as Grand Quests, where you access special levels that can only be unlocked after completing the first map. This is actually a good place to get rare gear, as well as to learn a lot regarding the NPC's backstories and what-not.

Every occasion, there are some featured units to recruit, allowing you to bolster your roster with powerful units. With a copious amount of gems to be given away frequently, there really is no reason for you to miss out these powerful units unless you want to save the gems for some powerful units later on.

The game is also generous in providing useful items, whether healing items or Crystal Gods to boost your characters' EXP, which can give you a very nice advantage early on in the game and to make you get hooked on it.

Finally, there are tons of characters to power-up and collect, making you confused and lost on whom to power-up first. Nevertheless, once you got enough materials and experience in playing the game, it is easy to get in touch with those features.

What are the flaws you found in this game?
Being a very BIG game, despite being on the mobile, bugs and glitches are expected in this game like 90% of the time; ranging from text errors to game-breaking issues that can cause major inconveniences to all players. Other than that, there really is nothing much to complain other than the game itself will force you to pay money so that you can be able to get those envied units, which is dangerous if you are working on a short budget.

Should I recommend this game? 
Not to all, especially to those who are fond of consoles and to those who find mobile games to be much of a hassle. The good thing is that if you have a smartphone with a large memory capacity, it is highly accessible and it is very easy to get hooked in this game for a long, long time.

Overall Rating: 7.2/10
While there are a lot of things to go for, Brave Frontier is not your typical Triple-A title that will create a solid experience. Nevertheless, it is a game full of potential and it is something that is truly worth playing, especially if you are the type of person who likes to collect a lot of things.

--END OF REVIEW--

Thursday, July 7, 2016

My thoughts about the Monster Hunter Generations Demo

Well, it has been a few days after the release of the Monster Hunter Generations demo, and I just got to say that the game play is actually revved up and the adrenaline of every hunt has been pumped up considerably! It feels that the hunt is always out there, ready to be grasped

I am not going to say that much about this demo because its basically what you will expect from Monster Hunter Generations that will be released on July 15. Nevertheless, I must say that I am excited for the game to come stateside.

Pretty much a lot of the Monster Hunter games of the past were known to be very sluggish and requires patience to even try to hit the monsters. As time goes by, however, innovations in game play have made the Monster Hunter series to be flashier and more dynamic that it needed to be; making it more playable for new-comers of the series. Also, the introduction of online multiplayer has been a game-changer for the series.

OK! Enough introductions! Here's my thoughts about the demo.

While the new controls will take some time for newbies to master, the effort of mastering them will surely pay off, especially if you rely on your buttons most of the time. Executing special skills (known as Hunter Arts) are very easy to pull off, nonetheless.

The Prowler Mode is by far, for me, the most interesting and exciting part of the demo as you try to fight large monsters using only your nimbleness and tools to achieve that victory.

As for each Hunting Styles that you can use, there are some things that I have observed on using them.

1. Hunting Styles alter the move set for each weapon type - there are some specific moves that either removed or significantly altered; allowing players to identify on which style suits best for each weapon. For example, when using a Great Sword with a Striker Style setting, there are no attack reductions when overcharging your sword attack, however, using a Long Sword in conjunction with the aforementioned Style will prevent you from using the Spirit Round Slash. These changes in move sets can be extremely crucial as you may not be able to properly adapt with your team if you aren't used with that particular skill set.

2. Hunting Styles has their own strengths and weaknesses - each style has a unique set of capabilities and limitations which is also another deciding factor on how effective and ineffective can you become during hunts. For example, the Aerial Style can allow you to perform a special jumping dodge which you can use to jump on other hunters, obstacles, and monsters, in exchange for having only a single Hunter Art to be equipped. In contrast, the Striker Style is capable of filling up the Hunter Arts gauge faster and it grants you the ability to equip 3 Hunter Arts, however, most notable move sets, such as the Sword and Shield charge slash, are disabled. Always pick the right Hunting Style so that you can try on how effective you can become. It's not that bad to experiment as well, nonetheless. Most importantly...

3. All Hunting Styles are quite flexible in every way - each Style creates a distinct feel during hunts, allowing you to get attached to that particular Style with ease. While there are some Styles that are more difficult to cope up with than others, they are great addition to the already robust hunting game which makes the game even more dynamic.

Well that's all I can say about the demo. It is a success for me and this is a sure-fire way to get people to become excited of the upcoming game. See you in the hunting ground, people!

Monster Hunter Generations in stores July 15, 2016.

Tuesday, June 21, 2016

Weapons and warriors UNITE! - Phantom of the Kill Reader's Review

There was this one time that I am walking in the mall, holding my cell phone, and watching some random YouTube videos. As I watch through the videos, there was this ad that popped in my screen...

It was a game that was somehow similar to another game that I became close with, and that game was Fire Emblem.

However, this game was different. It was on the mobile and it had some interesting design choices that made me like the game at first glance. That being said, behold one of the underdogs of the SRPG genre.

Enter... Phantom of the Kill's Reader's Review. For more information, feel free to go to their website at https://phantomofthekill.com/.


Title: Phantom of the Kill
Date released: May 19, 2016 in the US (with constant updates keeping into consideration)
Company: Fuji&gumi Games (gumi)
Genre: Strategy RPG
Platform: Mobile
ESRB Rating: None (but it's a sure-fire Teen)


Brief Background: gumi was founded in June 13, 2007 and the company has been since popularly known in the mobile community with games like the immensely popular Brave Frontier, the now defunct Chain Chronicle, and the recent Final Fantasy: Brave Exvius, a game developed in cooperation with Square Enix and Alim.

What do you do here?
In a world where malevolent forces dominates the land, you serve as a commander in this Norse-inspired post-apocalyptic world where the many weapons of legend are at your disposal; in the form of people known as "Killers". These are a selective few who partake a secret yet dangerous proposal by the Ragnarok Institute known as the Killer Project where these individuals are granted beast blood and essences from legendary arms (known as Killium) in order to make a last-ditch attempt to save humanity from utter destruction. However, these powers do not come without risks...

Killer Princes, male test subjects of the Killer Project, tends to go haywire when they undergo "Beast Mode" for long periods of time; making them more savage and uncontrollable. This is where you, the player, steps in. Commanders possesses a unique material called "Vibium" granting them the ability to keep these men in check. The troubles do not step there however, as a horde of monsters have taken over humanity and its up to you, and your army of Killer Princes and Princesses, to stop them.

What makes the game interesting?
The game play is simply a straightforward Strategy RPG; choose a unit, pick where you want to go, attack enemies, rinse and repeat. This is very cool as people who are fond of the Fire Emblem series will be able to identify these mechanics very easily. However, there are some mechanics that are quite distinct for this game. One of them is the elemental affinities. These affinities greatly affects on how much damage you can both deal and take. Additionally, each character are not basically carbon copies of each other unlike in other Strategy RPGs. While each of them can have the same job, the play style of each unit differs from one other; from the stats that they get when they level up to the unique special moves that they can learn. Speaking of special moves, specific characters can undergo special quests known as "Character Quests" where you see the origin of story of each Killer Princes and Princesses, after which they receive a special skill that you can use in battle. Another interesting thing about this game is that it has tons of Event Quests for you to enjoy, from the experience-filled Metal Gardens to some very important side quests like Gold Rush and quests that you can do to get evolution materials. There are two ways to recruit units, via Lazulis and another one using Mana Points, which you can use to make powerful units early on. Finally, there are a lot of updates going on right now, so be on the lookout for future upgrades in game modes and other stuff. Also, I would like to add that the game has no permadeath, so this will probably give some breathing room for those people who are not fond of that particular feature.

What are the flaws I found in this game?
Being a free-to-play title, it also utilizes micro-transactions. Fortunately enough, the game is so balanced that you won't be needing much Lazulis (the game's premium currency) to proceed further of the game. Also, with the game just recently released in the West, it is quite short and still needs more content to fill in to. Furthermore, like every other freemium games out there, it relies on a random number generator to determine certain outcomes; from the units that you want to recruit to the critical hit chance of your attacks. Weapon fusion also relies on RNG, which sucks because I am quite hesitant to fuse my strong weapons only to get useless ones in the end. Despite these short-comings, these are compensated by a very-well balanced combat system and a daily rewards system... just make sure to check in every single day! The arena matches are fun, but what's more fun is that they remove the EXP limit that players can receive (or at least increase the threshold).

How did you know about Phantom of the Kill? What was your initial reaction to it? Who is your favorite PotK character so far?
I am not entirely sure what to say at first, especially that the trailer that I watched is so cheesy that it's easily to assume that its terrible, but after playing the game, I must say that I am quite caught off guard. The game play is nice despite its random nature, and there really is no need for you to do anything special, which I've already mentioned above. I have to be honest, the game is not ground-breaking but it is a very nice addition to the mobile library by every means, if it only because of its familiar game-play. As for my favorite character in the game, I have to say Labrys, because she reminded me of Love Live... for some strange reason. :D

Can you recommend this game?
I say yes. The mechanics of this game is very much recognizable (if not innovative) and the game-play is so balanced that newbies can be able to get into the game so easily. Also, with a lot of constant updates and features, the developers really do know how to keep their player-base interested with the game.

Overall rating: 8.7/10
As expected from a freemium, this game has the setbacks and limitations of being an online-only game. Nevertheless, it is not a frustrating experience and it has a lot of things going for. Updates, events, freebies, you will be sure to play this game for a long time. Now then, go out there and bring victory for humanity!

Fight on, Commander!!!

--END OF REVIEW--

Friday, June 17, 2016

Character ideas for Phantom of the Kill - Part 1

Phantom of the Kill is a game where warriors (known as Killer Princes and Princesses) are bestowed by different powers based on different weapons coming from different mythologies.

That being said, with a lot of mythological weapons that are introduced in this game, there are some weapons that came in my mind that can become great additions to this game. NOTE: These are just ideas that I came up with and these are not confirmed by any way to be released as a character in the game (and if ever they are ever released eventually, then feel free to ignore everything that is written here).


For this topic, I would be mentioning that characters':

1. Potential Background (based on given gender)
2. Weapon Type
3. Preferred Trait
4. How many stars does this particular weapon have?
5. Signature Skill

Anyways, here it is. 

1. Claimh Solais (M)

Background: Calm yet tenacious, this young warrior is known among one of the most well-composed Killer Princes that was ever produced by the Ragnarok Institute. His Killium came from the legendary sword Claimh Solais, also known as the "Sword of Light". While outside the battlefield, he is known to be a very kind person; capable of making trades of jokes and puns. He is also a very cheerful young man which he can use to cheer up fellow Killer Princes and Princesses whenever odds are going against them. When backed into a corner, however, he unleashes a malevolent force, so powerful that not even he can't realize what's happening.

Weapon Type: Sword

Preferred Trait: Guard

Star Levels: Starts as a 4-star Unit, can evolve up to 5-stars!

Signature Skill: Radiant Force - May activate when attacking. Deals massive damage and has a chance to deal fatal damage against enemies.


2. Hrunting (F)

Background: A young woman with a lustful thirst for battle, however, she often fails to display them. Her Killium came from Hrunting, a sword that was once used by the hero Beowulf. It is known that Hrunting was once used by Beowulf to slay an evil giant, but the weapon fails to harm it. Just like her Killium, she often becomes a burden to her fellow Killer Princesses. But despite the backlash that she is getting from her peers, she is willing to do whatever it takes to prove her worth and not to end up like her source of Killium; to become useless.

Weapon Type: Sword

Preferred Trait: Force

Star Levels: Starts as a 3-star Unit, can evolve up to 5-stars!

Signature Skill: Unyielding Spirit - May activate when being attacked. When an attack is about to KO her, the attack will instead drops her HP to half of her max HP.


3. Gleipnir (M/F)

Background (for Male): A young prodigy with an undying passion for knowledge. His Killium came from Gleipnir, a mysterious ribbon that binds the wolf Fenrir. Like his Killium, Gleipnir used to bind his negative emotions by showing off his cheerful side to everyone around him, because he believes that getting depressed in such a grim time can be devastating for the team's morale. Despite his charade, however, his commander can see through his acts and encouraged him to become more open to his situation. 

Weapon Type: Staff

Preferred Trait: Magic/Vitality

Star Levels: Starts as a 3-star unit, can evolve up to 4-stars!

Signature Skill: Phantom Soul - May activate when attacking. When activated, his attack will never miss.


Background (for Female): One of the youngest Killer Princess to undergo the Killer Project, she finds strength from negative emotions and loneliness. Her Killium came from Gleipnir, a powerful ribbon that acts as a powerful seal against Fenrir. She is an anti-social and will do whatever it takes to avoid contact with anyone. If someone approaches her, she'll just simply shoo them away. Or in extreme cases, forcing them to do so. She believes that relying in her comrades is a stigma and can cause her to falter sometimes. Perhaps she's just trying to be independent? No one will ever know...

Weapon Type: Staff

Preferred Trait: Magic/Dexterity

Star Levels: Starts as a 3-star unit, can evolve up to 5-stars!

Signature Skill: Grand Hex - May activate when getting attacked. All damage taken instead heals her HP.


That's all I can think of for now. Nevertheless, if you have ideas, feel free to share them. Also, my Reader's Review of this fantastic game is already on the works, so be sure to check that out as well. :)


EDIT: The Reader's Review for Phantom of the Kill has already been released, so feel free to check that one at your own leisure.

Monday, June 6, 2016

First impressions about Monster Hunter Generations

So after hearing the Nintendo Direct last March (I think? I can't really remember), there is soooo much anticipation (and perhaps some disappointment) regarding to the lineup of games announced, and one of them is a game called "Monster Hunter X". It's international title was then revealed as Monster Hunter Generations which added to the hype because it is finally to be localized in the West.

The point is; after the monumental success of Monster Hunter 4 Ultimate, Capcom really has no reason to localize the said game. After all, Monster Hunter has recently become one of Capcom's staple titles alongside Mega Man and Street Fighter after the game's remarkable performance in Japan (with no less than 3 MILLION copies being sold in just a month after release). 

For those people who are not familiar with this series, the Monster Hunter franchise was first released to the world by 2004 on the PlayStation 2 where it became a very popular title in Japan. However, unlike Japan, Monster Hunter wasn't all that well-received overall for western players. While Monster Hunter Freedom Unite had a very strong cult following, the game itself was met with mixed reviews despite its cult following.

Now, people are starting to wonder on what will be the future of the franchise at that point. Nevertheless, it remained strong till this day.

So, what will people expect from this new iteration of the Monster Hunter franchise? I will only be able to come up with the some of the highlights.

1. Hunting Styles - one of the newly introduced combat mechanics in Monster Hunter Generations is the Hunting Styles. These styles can allow you to mix and match your playstyle; whether it is acrobatic gun-play or powerful blade techniques, these styles can enable for you maximize your hunting experience.

2. Hunter Arts - another combat system that is introduced in conjunction with the Hunting Styles. Hunter Arts are special techniques, unique from weapon to weapon, which utilizes unique attacks and skills that are never seen in a Monster Hunter game before, making hunts faster and more dynamic than any other in the series. These techniques can allow you to unleash massive Hammer swings and even shoot a gigantic fireball!

3. Prowler Mode - among the newly introduced mechanics in MHGen, this is one is the most awaited one! For the very first time, players can now play as Felynes (cat-like NPCs that help you during hunts), utilizing a unique move-style and different sets of equipment. Additionally, it also has its own quest line, making the game itself even more expansive.

4. Deviants - Subspecies will not make a comeback in Monster Hunter Generations, instead we are being introduced to the Deviants, unique monsters whose skills and appearances differ greatly from their normal counterparts. They are more powerful, more vicious, and deadlier than ever before. They possess unique attacks that can destroy you if not fully prepared. The good thing is that they can only be accessed at a certain point of the game, which gives you some ample time to prepare for these beasts. There are 12 of them... in case you're wondering.

... and SOOO much more. There are a lot to be expected about Monster Hunter Generations, so stay tuned for more updates!

Monster Hunter Generations in stores July 15 2016!

Friday, April 15, 2016

March to the battlefield - Fire Emblem Fates Conquest Reader's Review

There comes a time in a gamer's life where you are given a choice; innovation or nostalgia? This is the case of the newest installment of the Fire Emblem franchise known as "Fates". At first, I find it extremely irrelevant as I think of it as a similar concept as Pokemon, and yes, it is! However, this where the question kicks in my mind; will I take a fresh start or will I embrace the past?

In this case, I decided to bite the bullet and go with nostalgia against innovation. The challenging aspect of this particular version makes me convinced that I've came back in this game... with a bang and a severe concussion to go along with!


That being said, here's my Reader's Review of Fire Emblem Fates: Conquest!


For this review, I am only taking the elements of this particular version into account, meaning to say that no aspects of the game's other version, Birthright, will not be taken into consideration with a few exceptions. 


Without further ado, let's get started.


Title: Fire Emblem Fates Conquest
Date Released: June 25, 2015 (Japan), February 19, 2016 (US)
Company: Nintendo (developed by Intelligent Systems)
Genre: Strategy RPG
Platform: Nintendo 3DS family of handhelds
ESRB Rating: Teen



Brief Background: This game (along with its other version, Birthright) was previously released in Japan a year ago, where it gain monumental acclaim similar to that of Awakening. With the same people who developed Awakening, these games have the same amount of content as seen in Awakening. The games have received an international release in February 19, 2016, while third path of Fates, Revelation, was released in a later date. Like in Japan, the game received critical acclaim from Western reviewers and gamers.


What do you do here?

You fill in the shoes of a young Avatar (with the default name being Corrin) as you choose a side between Hoshido (your home by birthright) or Nohr (your home you've grown with) and to unravel the secrets behind the war that is lingering the land. However, choosing a side means betraying the other. From there, you will be forced to fight your other family while providing tactical strategies to survive impending doom.

What makes the game interesting?

For those who have played the old Fire Emblem games, they will feel at home with this game. This is considered to be more difficult of the two versions (the other being Birthright) with pre-determined goals and unique map layouts. Additionally, the game has a very high difficulty spike (while sticking to the tradition of Fire Emblem games being really difficult) which will force you to make careful choices with your tactics while allowing you the freedom to choose your strategies and allies wisely and grasp that victory. Also, should the game was found too difficult in your taste, then you are free to lower the difficulty of the game at any given time. There are three difficulty curves: Normal, Hard, and Lunatic, while it doesn't affect the ending, the game will prove to be rewarding for surpassing the game nonetheless. The series is known for a particular feature known as "Permadeath" where the time an ally dies, that ally stays dead for the rest of the play-through. However, that particular feature can be tweaked in two ways: Casual Mode (where defeated allies can be used again on the next map) or the newly-introduced Phoenix Mode (where defeated allies are revived on the next turn). Another notable feature of this version is that the player can only get a limited amount of resources (such as gold and experience points) which again, really encourages careful planning and critical thinking. There is also a feature known as "My Castle" which acts similarly to that of the Barracks where you buy items, participate in Arena matches, and frolic around with your allies as you unravel their hobbies and stuff. Also, you can get married in this game, among other things. This also the first 3DS Fire Emblem title to feature online multiplayer, as opposed to the local-only play found in Awakening.

What are the flaws I found in this game?

Basically, while it's a given that there are limited resources that you can gather at Conquest, the game is extremely straightforward, meaning that replay value is nearly nil (unless you bought the software version of the other paths and start a new game from those paths). What you can do, however, is to visit the Dragon's Gate, where you play bonus maps and get some awesome goodies, but there is a catch. You have to buy these bonus maps with real currency, which is total hogwash. While it is very awesome and rewarding to get these, they can get really repetitive. Also, I think that the matchmaking system in online mode can be extremely cheap at times, despite the balancing tweaks that you can utilize before battle. Also, while the difficulty can be rewarding for most fans, it is also punishingly tricky for new players of the series (which was alleviated by Phoenix Mode). Additionally, the tutorial system for Fates could have been more thoroughly explained; it is not saying that it is bad, but seriously, they can do better.

Did you ever bothered playing a Fire Emblem game before Fates?

Why yes! Upon being fascinated by Fire Emblem: The Sacred Stones on the GBA, it made me think of something: I wonder what makes this series so good? As I thoroughly play the game, I can see the frustrating and rewarding game-play of smart and careful planning of your troops. It is like playing chess but without the unnecessary movement limitations found in the latter; allowing you to create a solid strategy as you proceed through a gauntlet of challenging maps and fearsome foes.

Can you recommend this game?

Absolutely! With an endless amount of strategic possibilities and challenges, Fire Emblem Fates: Conquest is a sure-fire way to practice your critical thinking skills as well as your patience; a fearsome yet awesome waiting game of sorts.

Overall rating: 9.1/10

A fantastic strategy game for series fans and fans of the SRPG genre, Fire Emblem Fates: Conquest delivers a great story while wrecks your face with great challenges and some nerve-wracking victory conditions. The game also antes up in terms of character development and decent mechanics that makes the title stand out.

--END OF REVIEW--

Saturday, March 5, 2016

First glances about Final Fantasy Explorers

It has been a while since Final Fantasy Explorers have been released outside of Japan, and I can see that a lot of people are so excited with the game, and I am just one of those people. In fact, this is actually the first game that I've ever bought during the day it launched!

So I've played the game a little bit, and I can say that even with the repetitive gameplay (which is a problem in some cases), I can see that it has promise to be a very decent game. I have fun with it, and I am going to invest time on it to make a final verdict. Here are some of the things that I've observed:

1. The game's formula does look like Monster Hunter, but with several tweaks.
While it does to imitate some elements in Monster Hunter, they heavily re-worked on them to ensure that they don't end up like a sorry clone of the latter. The quest system, for example, allows you to receive pre-determined rewards, while also allowing you to get multiple rewards along the way by killing monsters.

2. Each locations are interconnected with each other
The hunting areas in the game are all part of the entire world map, making the environments very organic while offering some decent challenge in the process.

3. The combat is flashy and full of power!
Unlike Monster Hunter where it requires you to hit monsters with extreme precision, Final Fantasy Explorers gives you a selection of movements and skills to make sure that you defeat enemies in any desire you wish. Whether you hack-and-slash all day or go gung-ho with your barrage of spells, Explorers has a lot of ways for you destroy your adversaries.

4. It is not as punishing as it seems to be... I guess.
However, it is up to you whether you make it such. There are certain self-imposed challenges that you can use to make the game tougher. I honestly still don't know on how relevant this system is, but I think it is just to pump up the already challenging missions to a certain degree... and for masochists who always crave for a deliciously good time!

5. Monsters are predictable yet menacing.
The eidolons (which are equivalent to Monster Hunter's large monsters such as the Rathalos and Zinogre) moves pretty much like their RPG counterparts; their move sets, design, and even it's battle structure are all well animated and they offer a decent challenge. However, this also means that their moves can also be easily predicted by word boxes; a common staple in the franchise.

There are many other things that I would like to discuss about this game, however, it is best to find out more on yourself. Besides, self-discovery is far more fulfilling than relying on walkthroughs. Right?! Right! :)

Final Fantasy Explorers has been released in January 26, 2016 in the United States.