Saturday, September 17, 2016

Character ideas for Phantom of the Kill - Part 4

OK. So there have been another case of Killer Prince and Princess fever... and I was one of its unfortunate victims... NOT!

But seriously, Phantom of the Kill has just gotten better. Nevertheless, I must say that the content is still lacking... probably because there are not enough supply of Lazulis to satisfy us F2P players. This doesn't mean, however, that they don't deserve support. In fact, the game itself is becoming even more playable now with new chapters and events (I am still hoping for that Brave Frontier cross-over to happen once more... also Dempagumi Inc).

That being said, here's another edition of making another set of characters that may or may not appear in Phantom of the Kill.

Consider it a vision of sorts...

Again, here are the factors that I am going to use to formulate the character concept.
1. Potential background (based on gender) and Element (now added)
2. Weapon Type
3. Preferred Trait
4. How many stars does this unit evolve into?
5. Signature Skill
6. Leader Skill

Today's theme is Killer Princes. With a massive influx of Killer Princesses being released, I am quite impressed to see diversity that this game provides. However, the amount of Killer Princes in this game is quite low, which is why I decided to make ideas for Killer Princes that has yet to appear in the game. I am only focusing on ideas that has yet to appear in the Global Version, so my apologies if there are characters proposed in those post that have already been released in the Japanese version.

1. Areadbhar (M) 

Element: Dark

Potential Background: Areadbhar is a vicious warrior that takes no prisoners. He is scarred by a terrible fate that he can never escape from. His Killium comes from Areadbhar, meaning "Slaughterer" and one of Lugh's mythical weapons. When he was young, he was said to have gifted with a power to "destroy all life". He tries to prove otherwise by saving an entire village. However, instead of driving away the bandits that attacking the village, his power destroyed everything in sight; including the village he's supposed to protect. His mind snapped and realized that he cannot save anyone, and instead goes to the Ragnarok Institute to harness his new-found power to save everyone... by destroying them. Many Killer Princesses and Princes are quite afraid of him, as a result. However, he was said to be the only one whom Zero considered "his equal". Whether it is true or not, Areadbhar do not care that much.

Weapon Type: Spear

Preferred Trait: Force, Dexterity

Stars: A 4-star unit capable of evolving to a 5-star unit

Signature Skill: Eternal Bloodlust - May activate when attacking. Areadbhar deals a critical blow to an enemy, dealing 400% damage instead of the usual 300% damage.

Leader Skill: Chaos Incarnate - +5/+10/+15 Critical Chance to all allied Dark units in whole stage


2. Vajra (M)

Element:
Fire

Potential Background: Sassy and full of charisma and style, Vajra never fails to lighten up the battlefield with bad one-liners that never gets old... or so he believes such. His Killium comes from Vajra, a sacred weapon used by Indra. He used to be a magician, creating grand illusions to impress people far and wide, which is where he gets his grandeur appearances every time he fights. However, he is more known by Killer Princes and Princesses as some sort of a "guy who watches too much comedy back in his childhood", which is why he was given the title "Mockingbird" much to their annoyance.

Weapon Type: Gun

Preferred Trait: Magic, Dexterity, Guard

Stars: An automatic 3-star unit capable of evolving to a 5-star unit

Signature Skill: Sleight of Laughter - May activate when attacked. When activated all, damage taken will be reduced to 1. Does not activate when it's HP is above 50%.

Leader Skill: Marksman's Oath - +6/+8/+10 Accuracy and Magic to all allied Gun units in whole stage


3.  Muramasa (M)

Element: Dark

Potential Background: A young warrior who wants to isolate himself from the crowd due to the power he hides from within. His Killium comes from Muramasa, a blade once owned by a man in the verge of madness. In order to achieve more power, he sacrificed his ability to speak, which is why he only conveys his thoughts through moans and grunts. Despite this, he is a gentle soul that only unleashes his bad side during battle. However, just like his Killium, he grows insane as his power continues to grow each day, which is why he tends to stay away full of people as his power may someday destroy them...

Weapon Type: Sword

Preferred Trait: Force, Guard

Stars: An automatic 5-star unit

Signature Skill: Edge of Madness - +35 Critical Chance when equipping a sword

Leader Skill: Trueblade's Wrath - +15 Attack to all Sword allies in whole stage (additional +4 if it is Dark Element)

Well, that's all for now. What are your thoughts on this? Let me know by sharing your insights here. It is truly appreciated.

Have a great day. :)

Sunday, September 4, 2016

Character ideas for Phantom of the Kill - Part 3

I totally understand that the recent Brave Frontier cross-over was a successful one. Too bad I didn't managed to get the awesome Vargas there. (;w;) I do got his sword, though.

Oh well, it looks like I will do what I can not to miss out on their other collaborations. Anyways, I kind of find the Phantom of the Kill and Brave Frontier to be quite a let down for me, not because that I didn't get much from it (getting Selena is enough for me, I swear), but because it felt so short and lacking in some major characters.

That being said, if ever that Phantom of the Kill decides to make another collaboration with Brave Frontier, here are some of the characters from that game that I would like to expect to appear;

Again, here are the list of the things that needs to be considered when making these character ideas:
1. Potential Background (based on given gender)
2. Weapon Type
3. Preferred Trait
4. How many stars does this particular unit can evolve into?
5. Signature Skill

6. Leader Skill (now added)

1. Eze (M)


Potential Background: Reckless yet courageous, Eze is a knucklehead with a heart of gold. His Killium comes from Batootha, a sword that was said to be the embodiment of lightning itself. Hailing from the Atharva Republic, Eze always trains hard to become strong enough to handle things alone. Despite this, after seeing a young woman fighting monsters, Eze was amazed and found out that he has yet to improve a lot. That said, he train alongside different masters; hoping to unleash his true potential someday

Weapon Type: Sword

Preferred Trait: Force

Stars: 3-star unit that can evolve to a 5-star unit

Signature Skill: Supreme Bolt - May activate when attacking. Eze unleashes a bolt of  lightning using his sword; striking down the enemy. If Batootha is equipped, the targeted enemy cannot attack until the next player turn.

Leader Skill: Fulgur Halcyon - +10%/15%/20% additional HP for all allied Thunder units



2. Magress (M)


Potential Background: Cold and ruthless, Magress is the strongest knight to ever serve his liege. His Killium comes from Leomurg, a spear that was once a normal spear later bathed by the blood of countless deities. When he was away from home, he trained hard to become the strongest knight of Bariura. Tragedy struck, however, as he found that his parents were killed upon his return. Filled with rage, Magress killed the people whom he thought responsible for their deaths, and from there, his quest for vengeance begins...

Weapon Type: Spear

Preferred Trait: Guard, Vitality

Stars: An automatic 5-star unit

Signature Skill: Judecca - May activate when attacking. Magress unleashes the darkness within him, instantly reducing the opponents HP to 1. When Leomurg is equipped , the skill also prevents that unit to recover their HP, not even through items or staves from other allied units.

Leader Skill: Umbra Halcyon: All allied Dark units receives -12 reduced damage from enemies




3. Lance (M)


Potential Background: A young noble boy hailing from the Principality of Vriksha. Lance always do his best to level up every step of the way. Upon arrival in this desolated land, he receives Killium from Drevas, a cursed lance that possesses the power of nature. Lance seems a bit disappointed to see the world that he suddenly got transported to. He planted a seed as a symbol of hope for this world, however, he tells himself "I may not be able to see the world become normal again, but I am hoping for things to settle down someday".

Weapon Type: Spear

Preferred Trait: Guard, Vitality

Stars: An automatic 5-star unit, capable of evolving to a 6-star unit

Signature Skill: Starglow Escudo - May activate when attacked. Lance becomes an embodiment of nature, becoming immune to all forms of damage. When activated in the Coliseum, reduces damage taken by 25% instead. When Drevas is equipped, heals HP by 10 every time the skill activates.

Leader Skill: Terra Halcyon -  +7 to all parameters for all allied Fire, Thunder, Wind, and Ice units.

EX Leader Skill (take note that this not in the game yet, this is just an idea if a unit gets a 6-star Evolution): Nature's Descendant - All allied units that are not Light and Dark Units gains +12 to all parameters (additional +2 if these units are wielding Spears. The stat increase will stack). 


4. Ark (M)

Potential Background: As a disciple of Lucius, Ark is a formidable opponent to deal against. His Killium comes from both Belferius and Dimigriss, two sacred blades given to him by Lucius during his stay at Grand Gaia. His arrival in this world is a mystery, and many Killer Princes and Princesses are afraid to approach him due to his "malicious aura". Nevertheless, he doesn't care about that fact. For as long as he is fighting for something, or someone, he will do his best in the battlefield. He is having dreams of a certain girl praying for his safe return every night.

Weapon Type: Sword

Preferred Trait: Only released as Balanced

Stars: An automatic 4-star unit

Signature Skill:
Abyssal Reave - May activate when attacking. Ark releases the full power of his blades, dealing 2 critical hits; regardless of his Crit chance. When the skill activates in the Coliseum, he deals two attacks with an additional fixed 30 damage instead. The fixed additional damage can't be mitigated.

Leader Skill: Eternal Request - All allied Dark units gains +10 Critical Chance


And that's about it. Here's hoping for another collaboration with Brave Frontier. So do you ever think of another Brave Frontier collaboration? Let us know your thoughts about this. Again, it is truly appreciated.

DISCLAIMER: The images used here are not mine. These images belong to their respective owners.

A clone that works well - Final Fantasy Explorers Reader's Review

Last January, when I was still waiting for Monster Hunter Generations, I stumbled upon games from my local game store and found this particular game of sorts.

Seeing this game kind of reminded me of the time when Monster Hunter decided to make a sudden switch to Nintendo, and the lack of hunting games that Sony users have been experiencing was becoming a worry-some feeling.

As years went by, people started moving on and decided to make a bold move for themselves; as they plan to create something that is similar to Monster Hunter... but not as the same as the Monster Hunter game itself.

While there are some titles that provides the same feeling that Monster Hunter provides, there's this one game that struck me fancy... and it was something made by Square Enix.

WHAAAAAAAT?! Will Square Enix even bother to make such a title? Yes! We know that Square Enix is a master when it comes in making grand adventures. Fortunately, for those who are yet to get familiar with Monster Hunter, while also being fans of the traditional JRPG genre, will surely get a load of this... if you find grinding to be enjoyable in the first place.

This is the Reader's Review of  Final Fantasy Explorers! For those who may have already read my Monster Hunter Reader Reviews, then this may not be a no-brainer for you as certain similarities in gameplay may be covered here.

Title: Final Fantasy Explorers
Date released: December 18, 2014 in Japan, January 26, 2016 in North America, and 3 days later after the North American release in Europe.
Company: Square Enix, Racjin
Genre: Action RPG, Open-world exploration
Platform: Nintendo 3DS family of handhelds
ESRB Rating: E10+


Brief Background: The development of this title was led by Atsushi Hashimoto, the one who was also in charge of the Nintendo DS remake of Final Fantasy Legend II, At the time of development, Hashimoto decided that title is to be a Final Fantasy game that is designed to be played by multiple people. That said, certain inclusions were made such as battles between the player and classic Final Fantasy Eidolons (summoned creatures that are mostly found in the main Final Fantasy titles) and the job system (where Hashimoto feels that it is heavily beneficial for multiplayer diversity). The overall idea of the game focuses on the titular Explorers to investigate the land while also cleansing the land from an evil unspoken.

What do you do here?
The story revolves around you, an Explorer, as you travel throughout the island of Amostra to investigate the Crystal reserves that was recently discovered there. However, Amostra won't be a cakewalk for our brave Explorers as monsters roam around the land and they will attack anyone that stands in their way.

Explorers will stay at the town of Libertas as their base of operations, from there they will meet friends from far and wide to assist you in exploring this beautiful yet dangerous land of adventure, treasure, and trouble.

What makes the game interesting?
As the title suggests, it is a Final Fantasy title through and through. The main difference here, however, is that it has been given a Monster Hunter makeover; meaning that there are gameplay mechanics that you will be familiar with, such as the quest system. The quest and progression system is what you expect; you get quests, accomplish them, succeed, reap the rewards, make gear, rinse and repeat.

What makes the quest system special is that you can be able to spice up the difficulty of each mission by setting up certain rules such as item restrictions and increased damage taken from monsters. While it doesn't make any impact to the actual game-play (other than making things harder), it is worth it to finish missions with self-imposed challenges and leaves a breath of accomplishment in your part.

The attention to detail are quite evident in this game; from the mobs that you fight to the big baddies that will do what it takes to stop you. Also, there will be a chance that the mobs you defeated will become a part of your team upon extracting their souls. Each of these monsters has their own set of skills, providing diversity to your explorations.

Another interesting feature in this game is that the areas you explore are interconnected with one another, which makes that feeling that the entire island IS a battleground, culling the number of monsters left and right. Also, like Monster Hunter Tri, you are given the chance to exit Libertas without accepting any quests where you can just roam around at your own leisure with no particular penalties, while fending off monsters that comes in your way.

The Job System is present in the game; adding means of customization to your humble Explorer. You start first as a Freelancer, however as you proceed to the game, there are more job options that you can unlock and utilize; from the defensive Knights to the magical powerhouse Sages. Each job has their own advantages and disadvantages which can allow you to strategically plan ahead on what job to use before going out.

Also, you can learn different spells and skills which allow you to easily traverse the perils of Amostra. Certain spells like Firaga and Holy can only be used by specific jobs well, however.

Unlike traditional Final Fantasy titles, you don't level up here, but instead you power up through the weapons and gear you equip to your Explorer; increasing their statistics and gaining abilities such as increased critical hit rate and resistance to elemental attacks; allowing you to adapt in any given situation. You can also upgrade these weapons and armors using items that you get from exploring the field, which adds more ability options and perks to said pieces of equipment.

Replayability is quite decent; since that you'll be spending most time grinding for gear... if you find this feature to be fascinating, at least.

Another great feature here is that you can rename your abilities. Nothing special, but it's very nice to have a name of skills that you like to use.

Mutations are abilities that you can use to improve the effects of your attacks. It has its plus and minuses, but nevertheless, it is a sure-fire way to make your spells as devastating as possible.

What are the flaws that you find unpleasant?
Like I said, the game itself is a Final Fantasy game with a Monster Hunter face-lift. The problem, however, is that die-hard Monster Hunter fans will find little to no amusement when it comes to this game. Everything in this game; the combat, the monsters, the mechanics, everything in this game may seems odd for these fans.

The story, just like in every Monster Hunter game, is bland and ridiculously absurd (but at least Monster Hunter compensates it with rewarding game-play that keeps on giving). Everything from the NPCs to the guides that you interact in the game, they are just not really that lively; which is a shame since many Final Fantasy titles focuses on great and immersive stories that will put you at the edge of your seat for hours on end.

The missions become repetitive and tedious as you progress and even while there are multiple mission modes to choose from, it doesn't feel... rewarding.

Another disappointing factor is the amount of bosses that you fight; it's not quite that memorable; probably because Final Fantasy tries to make the boss intros as minimal as possible so that players would get in to the action as possible. However, this can be debatable as Monster Hunter 4 Ultimate provided this same method. The only difference here is that Capcom made these cut-scenes with the Hunter in mind; they made simply beautiful mini sequences that dictates your first encounter with a certain monster; an immersive and fun way to make fights interesting, which is partly missing in Explorers.

As mentioned a while ago, there are some skills that improve the potency of your skills through mutations; giving some effects like blinding enemies and reducing cool-down for abilities. While beneficial, using mutations is a bit tedious as you need a specific mutation to get the necessary effects that you want for your abilities, which means that you have to study these in advance in order to maximize its uses.

Finally, previous DLC's that were distributed separately in the Japanese version are already included in the English version and there will be NO DLC's to be distributed for the English version in the future; which actually kills the hype for the game in the first place. It reminded me a lot of Evolve, where the lack of future DLC's was the reason most people decided to drop the game early on.

Do you have any regrets in buying this game? If so, what are those regrets? If not, what was the one word that best describes Explorers?
I want to be a bit honest about this, after seeing the announcement for Monster Hunter Generations and after playing the game a bit, I am starting to have some regrets on ever getting one. I've seen people in one of the Facebook pages that I am in selling copies of Final Fantasy Explorers two months just after the game's release, which is a shame because it has so much potential, yet offers so little. Nevertheless, I still find it enjoyable, but only for small doses as even if you try to come back, there really isn't anything new to expect there.

Do you recommend this game?
Only if you are a dedicated Final Fantasy fan or someone who just want to be familiar with monster hunting games. Otherwise, spend your money on Monster Hunter games or Toukiden titles instead (I've heard great things about Toukiden, so it's worth the shot).

Overall Rating: 7/10
Surprising playable, Final Fantasy Explorers is an ambitious take on the series with a well-known reputation. While there are some liberties to be taken into consideration, it still plays like a Final Fantasy game. The monsters, the weapons, the combat is OK all in all, but seriously, Square Enix could have done better here. Who knows, they may be able to make further improvements for the sequel... if there is enough fan support, at the very least.

--END OF REVIEW--

Thursday, September 1, 2016

Character ideas for Phantom of the Kill - Part 2

After re-downloading Phantom of the Kill again, I must say that they are quite generous to players who came back to play the game again. I was like "Aw, shucks. You shouldn't have, Valyn".

That being said, I am back commanders and let us prepare to kick butt once more in Chapter 2. While I missed several events and collaborations due to Brave Frontier's awesome gameplay (another game published by Gumi), coming back to the game has never been this awesome.

Here's another set of ideas of characters to be put in Phantom of the Kill! This is part two!

Again, the list I would make here is not an official material from Gumi, but rather these are just character ideas that Gumi can potentially release in the future. Let's just say I am just making assumptions here and these may or may not likely to appear in future updates.

Here it is! Today's theme is Fire Emblem; as one of the primary inspirations for this game, it is likely that a collaboration such as this may happen.

Here are the things that would be included in the list:
1. Potential Background (based on given gender)
2. Weapon Type
3. Preferred Trait
4. How many stars does this particular unit can evolve into?
5. Signature Skill


1. Marth (M)

Potential Background: Known by many as the Hero-King of Archanea and a direct descendant of Anri, the kingdom's first king. A gifted leader and a skilled warrior, Marth was truly destined for greatness. Upon entering this strange land, he received Killium that comes from his legendary blade, Falchion, that was once forged by Naga, the Divine Dragon, as means of protection against dragons. Marth was once forced to exile from his homeland and train to become a better commander, and a better leader, so that one day he can reclaim his home and his people from the invaders that tarnished it.

Weapon Type: Sword

Preferred Trait: Force, Dexterity, Balanced

Stars: An automatic 5-star unit.

Signature Move: Heroic Flash - Marth unleashes a swift blow to an enemy, dealing massive damage. It has a low chance of dealing instant death against enemies. When Falchion is equipped, he gains +10 Attack, Speed, and Luck upon successfully executing the move.


2. Lyndis (F)

Potential Background: A young nomad raised from Sacae, she was the only survivor left of the Lorca tribe after a brutal attack from bandits. While living as a nomad for most of her life, she didn't realized that she is of royal blood. When she arrived in this "strange land", she receives Killium from both the Mani Katti and the Sol Katti, two blades that works in conjunction with one another; the latter being capable of slaying dragons. She has a strong sense of justice, which is why she despises people that tries to ruin the lives of many. A priest once told her that she is the true wielder of the Mani Katti after the spirits of the blade reacts as she touches the sword.

Weapon Type: Sword

Preferred Trait: Dexterity

Stars: 3-star unit, can evolve up to 5-stars

Signature Move: Gale Counter - Lyndis prepares a deadly counterattack stance that prevents the first damage from hitting her should it activates and counters it back to the attacker. When either the Manni Katti or the Sol Katti is equipped, she receives +20 Speed and +10 Accuracy upon successfully executing the move.


3. Hector (M)

Potential Background: Reckless and full of energy, Hector is an unusual prince that always goes into battle with nothing but his axe and sheer force of will. His Killium comes from Armads, one of the Legendary Weapons of Elibe which was known as the "Thunder Axe". Upon being chosen as the wielder of the legendary weapon, he received a grim prophecy that he will not die in peace, but he will die violently during battle. It doesn't matter for Hector, as he is ready to accept it for the greater good of his country... and the friends he fight with.

Weapon Type: Axe

Preferred Trait: Force, Guard, Vitality

Stars: An automatic 5-star unit

Signature Move: Cross Cleaver - Hector unleashes a wild axe swing towards his enemies, allowing him to deal a fixed 70 additional damage against enemies. When Armads is equipped, the additional fixed damage is raised to 100. The fixed additional damage cannot be mitigated.


4. Ephraim (M)

Potential Background: Ephraim is a crown prince that is well-liked for his good manners and sheer determination to lead. Upon arrival in this world, he receives Killium from his flaming lance Siegmund, one of the Sacred Twins of his homeland, Renais. He is the older brother of Eirika and while he discourages his younger sister to engage in war, he then realizes that her younger sister will eventually take up the sword one day, so he reluctantly teaches her how to fight. However, this doesn't mean that Ephraim will pull his punches on her during their time training.

Weapon Type: Spear

Preferred Type: Force, Dexterity, Balanced

Stars: 4-star unit capable of evolving to 5-stars.

Signature Move: Aegis Breaker - Ephraim unleashes a powerful spear attack; dealing massive damage while also ignoring any damage-reducing effects such as shields, barriers, and other skills that prevents the enemy from getting hit. After successfully activating this ability, when Siegmund is equipped, Ephraim's attacks cannot be affected by the Weapon Triangle or Elemental Affinities.

And that's all that I can think of the moment? So, do you think these ideas are good? Please feel free to let me know on what's your take on this. Any suggestions are appreciated.


DISCLAIMER: Please note that the images used here are not mine. These images belong to their respective owners.