Thursday, September 1, 2016

Character ideas for Phantom of the Kill - Part 2

After re-downloading Phantom of the Kill again, I must say that they are quite generous to players who came back to play the game again. I was like "Aw, shucks. You shouldn't have, Valyn".

That being said, I am back commanders and let us prepare to kick butt once more in Chapter 2. While I missed several events and collaborations due to Brave Frontier's awesome gameplay (another game published by Gumi), coming back to the game has never been this awesome.

Here's another set of ideas of characters to be put in Phantom of the Kill! This is part two!

Again, the list I would make here is not an official material from Gumi, but rather these are just character ideas that Gumi can potentially release in the future. Let's just say I am just making assumptions here and these may or may not likely to appear in future updates.

Here it is! Today's theme is Fire Emblem; as one of the primary inspirations for this game, it is likely that a collaboration such as this may happen.

Here are the things that would be included in the list:
1. Potential Background (based on given gender)
2. Weapon Type
3. Preferred Trait
4. How many stars does this particular unit can evolve into?
5. Signature Skill


1. Marth (M)

Potential Background: Known by many as the Hero-King of Archanea and a direct descendant of Anri, the kingdom's first king. A gifted leader and a skilled warrior, Marth was truly destined for greatness. Upon entering this strange land, he received Killium that comes from his legendary blade, Falchion, that was once forged by Naga, the Divine Dragon, as means of protection against dragons. Marth was once forced to exile from his homeland and train to become a better commander, and a better leader, so that one day he can reclaim his home and his people from the invaders that tarnished it.

Weapon Type: Sword

Preferred Trait: Force, Dexterity, Balanced

Stars: An automatic 5-star unit.

Signature Move: Heroic Flash - Marth unleashes a swift blow to an enemy, dealing massive damage. It has a low chance of dealing instant death against enemies. When Falchion is equipped, he gains +10 Attack, Speed, and Luck upon successfully executing the move.


2. Lyndis (F)

Potential Background: A young nomad raised from Sacae, she was the only survivor left of the Lorca tribe after a brutal attack from bandits. While living as a nomad for most of her life, she didn't realized that she is of royal blood. When she arrived in this "strange land", she receives Killium from both the Mani Katti and the Sol Katti, two blades that works in conjunction with one another; the latter being capable of slaying dragons. She has a strong sense of justice, which is why she despises people that tries to ruin the lives of many. A priest once told her that she is the true wielder of the Mani Katti after the spirits of the blade reacts as she touches the sword.

Weapon Type: Sword

Preferred Trait: Dexterity

Stars: 3-star unit, can evolve up to 5-stars

Signature Move: Gale Counter - Lyndis prepares a deadly counterattack stance that prevents the first damage from hitting her should it activates and counters it back to the attacker. When either the Manni Katti or the Sol Katti is equipped, she receives +20 Speed and +10 Accuracy upon successfully executing the move.


3. Hector (M)

Potential Background: Reckless and full of energy, Hector is an unusual prince that always goes into battle with nothing but his axe and sheer force of will. His Killium comes from Armads, one of the Legendary Weapons of Elibe which was known as the "Thunder Axe". Upon being chosen as the wielder of the legendary weapon, he received a grim prophecy that he will not die in peace, but he will die violently during battle. It doesn't matter for Hector, as he is ready to accept it for the greater good of his country... and the friends he fight with.

Weapon Type: Axe

Preferred Trait: Force, Guard, Vitality

Stars: An automatic 5-star unit

Signature Move: Cross Cleaver - Hector unleashes a wild axe swing towards his enemies, allowing him to deal a fixed 70 additional damage against enemies. When Armads is equipped, the additional fixed damage is raised to 100. The fixed additional damage cannot be mitigated.


4. Ephraim (M)

Potential Background: Ephraim is a crown prince that is well-liked for his good manners and sheer determination to lead. Upon arrival in this world, he receives Killium from his flaming lance Siegmund, one of the Sacred Twins of his homeland, Renais. He is the older brother of Eirika and while he discourages his younger sister to engage in war, he then realizes that her younger sister will eventually take up the sword one day, so he reluctantly teaches her how to fight. However, this doesn't mean that Ephraim will pull his punches on her during their time training.

Weapon Type: Spear

Preferred Type: Force, Dexterity, Balanced

Stars: 4-star unit capable of evolving to 5-stars.

Signature Move: Aegis Breaker - Ephraim unleashes a powerful spear attack; dealing massive damage while also ignoring any damage-reducing effects such as shields, barriers, and other skills that prevents the enemy from getting hit. After successfully activating this ability, when Siegmund is equipped, Ephraim's attacks cannot be affected by the Weapon Triangle or Elemental Affinities.

And that's all that I can think of the moment? So, do you think these ideas are good? Please feel free to let me know on what's your take on this. Any suggestions are appreciated.


DISCLAIMER: Please note that the images used here are not mine. These images belong to their respective owners.

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