Ferrothorn! The time has finally come for this pesky Pokemon to prove its worth inside the bootcamp! So what does this baby can do? Well... it destroys you in the slowest yet most painful way; by getting splinted with its sharp, metallic spikes. It hurts just thinking about it!
WELCOME TO POKEMON BOOTCAMP!
Subject No.12
Name: Ferrothorn
Species: The Thorn Pod Pokemon
Height: 3'3"
Weight: 242.5 lbs.
Type: Grass, Steel
Possible Abilities: Anticipation, Iron Barbs
Smogon Tier: OverUsed
Insights: This Pokemon is basically a thorn pod with a lot of defensive potential and also has a very nasty move pool; primarily focusing on status moves and entry hazards that wears down foes slowly to their own demise. In addition, its Ability Iron Barbs can hurt even the most fearsome of- Waaaaaaaaarrrgghhh!!!!
Recommended Ability: Iron Barbs
WAAAAAAAARRRRRGGGGHHH!!!!
Recommended moves:
1. Stealth Rock - Ferrothorn's main entry hazard and one of the main reasons to use this Pokemon. This particular move reduces the HP of your opponent's Defending Pokemon equal to a certain percentage while dealing more residual damage to any Pokemon that is weak against Rock. Also, with the many Fire and Flying types that lurk throughout the competitive field, it's a move that you should never leave without.
2. Toxic - this is basically a status move that helps you deal more residual damage by poisoning your foes. Poison damage intensifies every turn but the damage resets if the foe switches out. First, floating rocks then poisonous grimes. What's next? Severe electricity?
3. Thunder Wave - if you want an answer to the previous question, then yes. Ferrothorn can also incapacitate an opposing Pokemon through paralyzing them. However, keep in mind that Ferrothorn is still slow enough to outrun certain paralyzed Pokemon, so only use it to aid someone who is fast enough to pick up the slack.
4. Gyro Ball - one of Ferrothorn's offensive attacks. This can allow Ferrothorn to hit hard despite of its more defensive stature. Furthermore, the damage it deals is based on how slow the user is; which works extremely well for Ferrothorn due to its abysmal 20 base Speed.
5. Leech Seed - adds more sustainability while wearing down your opponent even more. A combination of this, Stealth Rock, and status ailments can be devastating if not taken care of.
Other recommended moves:
1. Power Whip - basically a STAB move with high base power but the accuracy can be punishing.
2. Iron Defense - boosts your Defense. Hmph, quite pointless due to its already high Defense in the first place.
3. Spikes - another entry hazard that is quite dangerous if left unattended.
4. Protect - protects you from attacks. It's a good way to scout for some potential threats against Ferrothorn.
5. Rest - removes status ailments and heals your HP to full, but it will leave you helpless for a few turns.
Recommended items:
1. Leftovers - the only item that makes every tank viable. Adds 5% of max HP per turn. A very solid choice for Ferrothorn, no matter how you build it.
2. Choice Band - typically a niche item for Brave Ferrothorn with Gyro Ball, but why waste time and effort to damage your foes with attacks if you can give them a slower yet even more painful defeat?
3. Rocky Helmet - works in conjunction with Iron Barbs. There's nothing more to say other than it REALLY hurts!
4. Lum Berry - works pretty well with Rest, if not yet consumed.
Recommended natures: Impish, Sassy, or Brave
Ferrothorn is a solid tank that has a potential to fulfill a variety of roles, but it still depends on how you build this baby up. Impish or Sassy are some of the best natures to have around for Ferrothorn because its Special Attack is pretty laughable and does not have any redeeming qualities for it (other Flash Cannon, I think). A Brave nature can be used instead of Impish or Sassy to add some more firepower to Ferrothorn while still tanking incredible amounts of damage in the process.
Overall: There is no doubt that Ferrothorn is one of the best tanks in the game and for a variety of good reasons; an overall decent base stat, a flexible move pool, and an exceptional item synergy. There are better tanks that can deal tons of damage while still capable of fending off enough damage, but Ferrothorn has this unique blend of toughness and trickiness that no tank can ever afford to imitate.
--END TRANSMISSION--
Recommended Ability: Iron Barbs
WAAAAAAAARRRRRGGGGHHH!!!!
Recommended moves:
1. Stealth Rock - Ferrothorn's main entry hazard and one of the main reasons to use this Pokemon. This particular move reduces the HP of your opponent's Defending Pokemon equal to a certain percentage while dealing more residual damage to any Pokemon that is weak against Rock. Also, with the many Fire and Flying types that lurk throughout the competitive field, it's a move that you should never leave without.
2. Toxic - this is basically a status move that helps you deal more residual damage by poisoning your foes. Poison damage intensifies every turn but the damage resets if the foe switches out. First, floating rocks then poisonous grimes. What's next? Severe electricity?
3. Thunder Wave - if you want an answer to the previous question, then yes. Ferrothorn can also incapacitate an opposing Pokemon through paralyzing them. However, keep in mind that Ferrothorn is still slow enough to outrun certain paralyzed Pokemon, so only use it to aid someone who is fast enough to pick up the slack.
4. Gyro Ball - one of Ferrothorn's offensive attacks. This can allow Ferrothorn to hit hard despite of its more defensive stature. Furthermore, the damage it deals is based on how slow the user is; which works extremely well for Ferrothorn due to its abysmal 20 base Speed.
5. Leech Seed - adds more sustainability while wearing down your opponent even more. A combination of this, Stealth Rock, and status ailments can be devastating if not taken care of.
Other recommended moves:
1. Power Whip - basically a STAB move with high base power but the accuracy can be punishing.
2. Iron Defense - boosts your Defense. Hmph, quite pointless due to its already high Defense in the first place.
3. Spikes - another entry hazard that is quite dangerous if left unattended.
4. Protect - protects you from attacks. It's a good way to scout for some potential threats against Ferrothorn.
5. Rest - removes status ailments and heals your HP to full, but it will leave you helpless for a few turns.
Recommended items:
1. Leftovers - the only item that makes every tank viable. Adds 5% of max HP per turn. A very solid choice for Ferrothorn, no matter how you build it.
2. Choice Band - typically a niche item for Brave Ferrothorn with Gyro Ball, but why waste time and effort to damage your foes with attacks if you can give them a slower yet even more painful defeat?
3. Rocky Helmet - works in conjunction with Iron Barbs. There's nothing more to say other than it REALLY hurts!
4. Lum Berry - works pretty well with Rest, if not yet consumed.
Recommended natures: Impish, Sassy, or Brave
Ferrothorn is a solid tank that has a potential to fulfill a variety of roles, but it still depends on how you build this baby up. Impish or Sassy are some of the best natures to have around for Ferrothorn because its Special Attack is pretty laughable and does not have any redeeming qualities for it (other Flash Cannon, I think). A Brave nature can be used instead of Impish or Sassy to add some more firepower to Ferrothorn while still tanking incredible amounts of damage in the process.
Overall: There is no doubt that Ferrothorn is one of the best tanks in the game and for a variety of good reasons; an overall decent base stat, a flexible move pool, and an exceptional item synergy. There are better tanks that can deal tons of damage while still capable of fending off enough damage, but Ferrothorn has this unique blend of toughness and trickiness that no tank can ever afford to imitate.
--END TRANSMISSION--
No comments:
Post a Comment